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Despite that the game-breaking bugs are almost all gone, and most of these factions have interesting missions sets with early and mid-game challenges-especially Charlemagne himself. Many of the rules are still obscure (what exactly is army integrity?), the UI is still complex and unhelpful (Why does the game show you global food levels when only provincial food matters) and the troops for most factions are deadly dull. It’s still no Crusader Kings II, but then not every game needs to be that complex, and god knows Total War is feature-heavy anyway.Īge of Charlemagne is another slow step forward for Total War: Rome II. This finally reintroduces a bit of zest into factional politics sometimes you just need to give up on a campaign, lick your wounds, and return later. Essentially, the longer you’re at war and the worse you do, the more the population gets pissy, eventually starting a rebellion to stop the war. The Power of Three: Capture 3 settlements during the Grand Campaign.
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The Other Way: Change your factions state religion to minor religions. The More Things Change: Change your state religion and convert 5.
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Once you’ve unified the Empire, you get to go and stamp on heretics all over Europe.Ī new mechanic has been introduced as well, called war weariness. The Gothic War: Complete the Prologue Campaign. Should Carloman die before you (which you can help with) you can choose to claim his lands, and conquer his (horribly well-defended) capital. You’ve been given a huge, long thin strip of provinces wrapped around your brother’s territory, and you start with armies in exactly the wrong places to defend against the Saxons in Northern Germany and Gascons in Southern France. The huge kingdom of the Franks has been split between you and your brother Carloman after the death of your father, and along quite stupid lines, really. The big faction though, is the Kingdom of Charlemagne. Sometimes you just need to give up on a campaign, lick your wounds, and return later. Essentially, these guys do guerrilla warfare really well. The faction’s two quirks allow the razing and abandonment of their own settlements, in the face of an advancing enemy, and a hugely-increased ambush chance. Though their troops are merely yawnworthy, it’s easy to rebuild the burned provinces and suddenly have huge amounts of money and food rolling in, allowing you to pick off the isolated factions to your East and then take on the Emirate of Cordoba. In the Northern corner of Spain, behind a line of razed provinces, sits the kingdom of Asturias-the easiest of the campaigns.